DeepMind Credits Vast Network of Experts and Game Partners for SIMA 2 AI Success

    DeepMind Credits Vast Network of Experts and Game Partners for SIMA 2 AI Success

    DeepMind’s SIMA 2 project, a cutting-edge initiative in artificial intelligence for gaming, has publicly recognized the extensive collaboration behind its development. A comprehensive list of contributors highlights the diverse expertise that drove the research forward, involving dozens of specialists from various fields.

    The core SIMA 2 team comprises an impressive array of researchers and engineers, including Maria Abi Raad, John Agapiou, Frederic Besse, Andrew Bolt, Sarah Chakera, Harris Chan, Jeff Clune, Alexandra Cordell, Martin Engelcke, Ryan Faulkner, Maxime Gazeau, Arne Olav Hallingstad, Tim Harley, Ed Hirst, Drew Hudson, Laura Kampis, Sheleem Kashem, Thomas Keck, Matija Kecman, Oscar Knagg, Alexander Lerchner, Bonnie Li, Yulan Liu, Cong Lu, Maria Loks-Thompson, Joseph Marino, Kay McKinney, Piermaria Mendolicchio, Anna Mitenkova, Alexandre Moufarek, Fabio Pardo, Ollie Purkiss, David Reichert, John Reid, Tyson Roberts, Daniel P. Sawyer, Tim Scholtes, Daniel Slater, Hubert Soyer, Kaustubh Sridhar, Peter Stys, Tayfun Terzi, Davide Vercelli, Bojan Vujatovic, Jane X. Wang, Luyu Wang, Duncan Williams, and Lei M. Zhang.

    Key figures providing leadership, strategic direction, and essential support include Satinder Singh Baveja, Adrian Bolton, Zoubin Ghahramani, Raia Hadsell, Demis Hassabis, Shane Legg, Volodymyr Mnih, and Daan Wierstra. Their oversight helped shape the project’s trajectory and ensure its alignment with broader AI goals.

    Appreciation extends to partial contributors and former team members such as Alex Cullum, Karol Gregor, Rosemary Ke, Junkyung Kim, Matthew Jackson, Andrew Lampinen, Loic Matthey, Hannah Openshaw, and Zhengdong Wang, whose earlier involvement laid important groundwork.

    A major highlight is the partnerships with leading game developers, which were crucial for testing and integrating the AI system. Collaborators include Coffee Stain Studios, creators of Valheim, Satisfactory, and Goat Simulator 3; Foulball Hangover, behind Hydroneer; Hello Games, known for No Man’s Sky; Keen Software House with Space Engineers; RubberbandGames for Wobbly Life; Strange Loop Games and their title Eco; Thunderful Games, responsible for ASKA, The Gunk, and Steamworld Build; Digixart’s Road 96; as well as Tuxedo Labs and Saber Interactive for Teardown.

    Additional gratitude goes to Vika Koriakin, Duncan Smith, Nilesh Ray, Matt Miller, Leen Verburgh, Ashyana Kachra, Phil Esposito, Dimple Vijaykumar, and Piers Wingfield, along with Lucie Kerley, for their pivotal roles in building and improving core elements of the project.

    The team also acknowledges Jack Parker-Holder, Shlomi Fruchter, and the Genie team for providing access to the advanced Genie 3 model, which supported key aspects of the work.

    Broad institutional support came from numerous departments within Google and Google DeepMind, encompassing legal, marketing, communications, the Responsibility and Safety Council, Responsible Development and Innovation, policy, strategy, operations, and business development teams. The acknowledgements emphasize the ongoing contributions from other unlisted groups across Google DeepMind.

    In a poignant note, the project dedicates its achievements to the memory of colleagues Felix Hill and Fabio Pardo, whose innovative work in AI continues to influence the field profoundly.


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